Title
geotech
Motion Design & more
Transfer of rights to
Geotech
Epic Games
Geotech
Patrick Wambold
Business Development
patrick.wambold@geotech.one
Geotech
Denys Dubinin
CEO
denys.dubinin@geotech.one
Emissive Labs
Christopher Stone
CEO & Partner
christopher@emissivelabs.com
Emissive Labs
Danny Tello
CCO & Partner
danny@emissivelabs.com
Win-Win

How to win-win?

Looking at the 5.8 horizon
🎮
Epic Games concentrates on its core business and game development, increasing profitability through its primary expertise.
⚙️
Geotech expands market share by streamlining tools and focusing on M&E development with fast-iteration release cycles and AI Agent-driven testing.
📡
Epic M&E Clients continue receiving high quality experience. Decoupled from Epic's release cycle, they get superior quality and service.
🏟️
Emissive Labs serves as commercial partner and live production testing environment — validating framework releases in real sports broadcast deployments, driving enterprise adoption across professional sports, NCAA, and live events markets.
geotech
Watch video
What MDF Is
What MDF actually is.
🎬
Motion Design Actor
The compositor pipeline — the core real-time broadcast graphics layer inside Unreal Engine 5, used by production studios and broadcast operators worldwide.
⏱️
AVA Sequencer
Broadcast world loading and rundown playout system — the timeline and scheduling engine that drives live broadcast graphics output.
📺
Video IO Integration
Native Blackmagic and broadcast output support — direct feed to professional broadcast hardware without custom engineering.
Procedural Animation
The modifier and animation system for real-time motion graphics — currently used by production studios and broadcast operators worldwide.
👥
~25,000 Active Users
Production studios, broadcast operators, and live event companies across the UE ecosystem. The broadcast graphics standard for UE5 — not a niche tool.
Geotech Offer
Geotech offer.
💰

Geotech Funding

Geotech will fund development and service of Motion Design and selected Media & Entertainment plugins — no upfront capital required from either commercial partner.

⚙️

Geotech Development

Geotech will maintain the standards set by Epic. We will continue developing Motion Design and selected M&E plugins while introducing AI agents to accelerate production.

📣

Geotech Promotion

Geotech will work with OEMs, vendors, and media companies. We will participate in industry events to promote products online and on social media.

Revenue Split
Geotech proposal. Revenue Split
🔄

Geotech as a Reseller

Sign the agreement between Epic Games and Geotech to resell UE licenses. We would keep the same price but include Motion Designer updates bundled in.

🤝

SLA with OEM

We would work directly with the OEM to provide support and ongoing development of Motion Design and other plugins — a direct enterprise relationship.

🌐

Mass Market

Focus on core motion design logic to release the product on Fab and our website with a subscription model — broadest possible distribution.

Plugins
Plugins to take over
🎬

Motion Design

Core compositor, AVA sequencer, and broadcast world loading system — the primary MDF framework and its entire real-time graphics pipeline.

💡

DMX

Direct DMX protocol integration for live lighting and show control systems at broadcast and live event venues.

📡

MQTT

Real-time messaging protocol integration for IoT and data-driven broadcast graphics and live event systems.

📋

Full Plugin List

Tighter feedback with Epic Games BD and Sales. UDN Access — direct engagement with enterprise clients already using these services.

Plugin Dependency Map
Motion Design dependency map.
26 direct dependencies declared in Avalanche.uplugin — grouped by category
Compositing
CompositeCore
GeometryMask
Animation
SequenceNavigator
PropertyAnimator
PropertyAnimatorCore
Geometry
GeometryScripting
GeometryCache
MeshModelingToolsetExp
ProceduralMeshComponent
Media
MediaIOFramework
MediaCompositing
MediaPlate
Remote Control
RemoteControl
RemoteControlComponents
Virtual Prod
ClonerEffector
SVGImporter
Text3D
ActorModifierCore
ActorModifier
OperatorStack
CustomDetailsView
DynamicMaterial
Editor / Utils
AdvancedRenamer
LevelSequenceEditor
SerializationUtils
Runtime
StateTree
MovieRenderPipeline
Plugin Portfolio
Confirmed plugin scope.
44 confirmed plugins for Geotech to steward, from a research universe of 189 M&E plugins evaluated
Virtual Production
17
Messaging / Remote
6
Experimental
5
Other / Data Link
5
Media Players
4
Compositing
3
Misc / DMX
2
Animation
1
Text
1
44
Confirmed Geotech Plugins
26
Motion Design Direct Dependencies
~25K
Active UE Ecosystem Users
Framework Investments
Priority framework investments.
🖼️
UMG Widgets
Screen-space UMG widget support composited into the MDF output frame. The single most-requested capability from any studio building interactive graphics in UE.
📦
Level Streaming
Native sublevel and level streaming within the MDF compositor — eliminating the single-scene constraint that forces workarounds across all current MDF users.
🔗
Sequencer Binding
Actor Tags-based Sequencer binding as default behavior — runtime binding resolution baked into the framework so level duplication is clean by design.
📺
Broadcast Output
Raw render target output as a first-class mode — direct feed to canvas mappers, Blackmagic, NDI, and custom display configurations.
🎨
MPC Brand System
Material Parameter Collection as a first-class brand layer — MPC_Brand as a framework primitive. Enables instant school and brand swapping across all content.
Proposed Relationship
Proposed relationship.
📋

What we need from Epic

  • Meaningful engineering transition — named Epic engineers for knowledge transfer
  • Full documentation of all MDF integration points and known technical debt
  • Explicit public positioning as active MDF steward in the UE ecosystem
  • Clarity on UE licensing terms for commercializing framework modifications
  • Continued Epic developer partner status for UE roadmap discussions
  • Right of first conversation if Epic develops a successor framework
🤝

What Epic will want from us

  • Commitment to maintain UE version compatibility on a defined cadence
  • Some form of open availability for the base framework — no full paywall
  • Co-marketing rights — reference the MD Venture as active MDF steward
  • Our IP stays ours — SchoolBrandData, canvas mapper, pack architecture, and MPC school system must be explicitly excluded from any transfer obligations
Execution Phases
How we execute.
Phase 1

Close the Deal

  • Finalize terms with Epic — transition support, documentation, partner positioning
  • Establish MD Venture — ownership, licensing, governance in founding documents
  • Geotech conducts full MDF codebase audit — integration points and technical debt
  • Establish framework access terms for commercial partners and test deployments
Phase 2

Framework Foundation

  • Resolve three critical blockers: UMG widgets, level streaming, sequencer binding
  • Sequence Binding Manager and Ingestion Validator as framework primitives
  • MPC brand system established as framework-level primitive
  • Standalone development flow documented as reference implementation
Phase 3

Commercial Launch

  • Framework licensing available — broadcast networks and live event studios
  • Live production deployments validating new framework on real broadcast events
  • Support SLA defined and operational — attaches to every license
  • Epic co-marketing activated — MD Venture positioned publicly as MDF steward
Phase 4

Scale

  • Expanded content library live across professional sports and broadcast deployments
  • Esports licensing launched — volume pricing, per-production options
  • Framework investments driven by broadest licensee needs
  • MD Venture licensing revenue materially offsetting maintenance cost
Division of Responsibilities
Division of responsibilities.
⚙️

Geotech

  • Engine maintenance and UE version compatibility
  • C++ framework development and roadmap execution
  • Technical support SLA for licensees
  • Developer community engagement
  • Framework documentation
  • AI Agent-driven development and testing
🏟️

Emissive Labs

  • Product strategy and commercial roadmap direction
  • Sales — professional sports, broadcast, live events, esports
  • Epic relationship and partnership management
  • Live production validation across broadcast and in-venue live event deployments
  • Professional sports, school, and venue client relationships
  • Marketing and commercial positioning
The Team
geotech
Emissive Labs
Denys
Denys Dubinin
CEO
denys.dubinin@geotech.one
Patrick
Patrick Wambold
Business Development
patrick.wambold@geotech.one
Christopher
Christopher Stone
CEO & Partner, Emissive Labs
christopher@emissivelabs.com
Danny
Danny Tello
CCO & Partner, Emissive Labs
danny@emissivelabs.com
Next Steps
geotech
Emissive Labs
Let's build this together.
We're ready to move forward as your named commercial and engineering partner for the Motion Design Framework. We'd welcome a follow-up conversation to align on next steps.
Next Step
Schedule a Follow-Up Call
Primary Contact
denys.dubinin@geotech.one
Commercial Partner
christopher@emissivelabs.com